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rog_app/lib/main.dart

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import 'dart:async';
import 'dart:io';
//import 'dart:convert';
//import 'dart:developer';
import 'package:gifunavi/model/gps_data.dart';
//import 'package:gifunavi/pages/home/home_page.dart';
import 'package:gifunavi/utils/database_gps.dart';
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import 'package:flutter/material.dart';
//import 'package:flutter_map_tile_caching/flutter_map_tile_caching.dart';
import 'package:geolocator/geolocator.dart';
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import 'package:get/get.dart';
//import 'package:vm_service/vm_service.dart';
//import 'package:dart_vm_info/dart_vm_info.dart';
import 'package:timezone/data/latest.dart' as tz;
import 'package:gifunavi/pages/settings/settings_controller.dart';
import 'package:gifunavi/pages/destination/destination_controller.dart';
import 'package:gifunavi/pages/index/index_binding.dart';
import 'package:gifunavi/pages/index/index_controller.dart';
import 'package:gifunavi/routes/app_pages.dart';
import 'package:gifunavi/utils/location_controller.dart';
import 'package:gifunavi/utils/string_values.dart';
import 'package:gifunavi/widgets/debug_widget.dart';
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import 'package:shared_preferences/shared_preferences.dart';
// import 'package:is_lock_screen/is_lock_screen.dart';
//import 'package:gifunavi/services/device_info_service.dart';
import 'package:gifunavi/services/error_service.dart';
import 'package:flutter_riverpod/flutter_riverpod.dart';
//import 'dart:async';
//import 'package:get/get.dart';
import 'package:flutter/services.dart';
import 'package:permission_handler/permission_handler.dart';
import 'pages/permission/permission.dart';
import 'package:gifunavi/services/api_service.dart';
import 'package:gifunavi/provider/cached_tile_provider.dart';
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//import 'package:gifunavi/pages/entry/entry_controller.dart';
//import 'package:gifunavi/pages/team/team_controller.dart';
import 'package:timezone/timezone.dart' as tz;
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import 'package:gifunavi/services/motion_service.dart';
Map<String, dynamic> deviceInfo = {};
/*
void saveGameState() async {
DestinationController destinationController =
Get.find<DestinationController>();
SharedPreferences pref = await SharedPreferences.getInstance();
pref.setBool("is_in_rog", destinationController.isInRog.value);
pref.setBool(
"rogaining_counted", destinationController.rogainingCounted.value);
pref.setBool("ready_for_goal", DestinationController.ready_for_goal);
}
*/
// 現在のユーザーのIDも一緒に保存するようにします。
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Future<void> saveGameState() async {
DestinationController destinationController =
Get.find<DestinationController>();
IndexController indexController = Get.find<IndexController>();
SharedPreferences pref = await SharedPreferences.getInstance();
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debugPrint("ゲームステータス保存  = ${indexController.currentUser}");
if(indexController.currentUser.isNotEmpty) {
pref.setInt("user_id", indexController.currentUser[0]["user"]["id"]);
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if(indexController.currentUser[0]["user"]["event_date"]!=null) {
final date = indexController.currentUser[0]["user"]["event_date"];
pref.setString('eventDate', date.toIso8601String());
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debugPrint("Saved date is ${date} => ${date.toIso8601String()}");
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pref.setString('eventCode', indexController.currentUser[0]["user"]["event_code"]);
pref.setString('teamName', indexController.currentUser[0]["user"]["team_name"]);
pref.setString('group', indexController.currentUser[0]["user"]["group"]);
//final zekken = indexController.currentUser[0]["user"]["zekken_number"];
pref.setInt('zekkenNumber', indexController.currentUser[0]["user"]["zekken_number"]);
}
}else{
debugPrint("User is empty....");
}
pref.setBool("is_in_rog", destinationController.isInRog.value);
pref.setBool(
"rogaining_counted", destinationController.rogainingCounted.value);
pref.setBool("ready_for_goal", DestinationController.ready_for_goal);
}
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// _indexController.currentUser[0]["user"]["event_date"] = entryDate; // 追加2024-8-9
// _indexController.currentUser[0]["user"]["event_code"] = entry.event.eventName;
// _indexController.currentUser[0]["user"]["team_name"] = entry.team.teamName;
// _indexController.currentUser[0]["user"]["group"] = entry.team.category.categoryName;
// _indexController.currentUser[0]["user"]["zekken_number"] = entry.zekkenNumber;
Future<void> restoreGame() async {
SharedPreferences pref = await SharedPreferences.getInstance();
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IndexController indexController = Get.find<IndexController>();
int? savedUserId = pref.getInt("user_id");
//int? currUserId = indexController.currentUser[0]['user']['id'];
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debugPrint("ゲームステータス再現  savedUserId=${savedUserId}");
if (indexController.currentUser.isNotEmpty &&
indexController.currentUser[0]["user"]["id"] == savedUserId) {
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final dateString = pref.getString('eventDate');
if (dateString != null) {
final parsedDate = DateTime.parse(dateString);
final jstDate = tz.TZDateTime.from(parsedDate, tz.getLocation('Asia/Tokyo'));
debugPrint("restore date is ${dateString} => ${jstDate}");
indexController.currentUser[0]["user"]["event_date"] = jstDate;
//indexController.currentUser[0]["user"]["event_date"] = DateTime.parse(dateString);
}
//debugPrint("restore date is ${dateString?} => ${DateTime.parse(dateString)}");
indexController.currentUser[0]["user"]["event_code"] = pref.getString('eventCode');
indexController.currentUser[0]["user"]["team_name"] = pref.getString('teamName');
indexController.currentUser[0]["user"]["group"] = pref.getString('group');
indexController.currentUser[0]["user"]["zekken_number"] = pref.getInt('zekkenNumber');
debugPrint("user = ${indexController.currentUser[0]["user"]}");
DestinationController destinationController = Get.find<DestinationController>();
destinationController.skipGps = false;
destinationController.isInRog.value = pref.getBool("is_in_rog") ?? false;
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destinationController.rogainingCounted.value = pref.getBool("rogaining_counted") ?? false;
DestinationController.ready_for_goal = pref.getBool("ready_for_goal") ?? false;
//await Get.putAsync(() => ApiService().init());
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if (indexController.currentUser[0]["user"]["event_code"] != null) {
indexController.setSelectedEventName(indexController.currentUser[0]["user"]["event_code"]);
} else {
indexController.setSelectedEventName('未参加');
}
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}else{
indexController.setSelectedEventName('未参加');
}
}
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/*
void restoreGame_new() async {
SharedPreferences pref = await SharedPreferences.getInstance();
IndexController indexController = Get.find<IndexController>();
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DestinationController destinationController = Get.find<DestinationController>();
destinationController.skipGps = false;
destinationController.isInRog.value = pref.getBool("is_in_rog") ?? false;
destinationController.rogainingCounted.value = pref.getBool("rogaining_counted") ?? false;
DestinationController.ready_for_goal = pref.getBool("ready_for_goal") ?? false;
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int? savedUserId = pref.getInt("user_id");
if (indexController.currentUser.isNotEmpty && indexController.currentUser[0]["user"]["id"] == savedUserId) {
final dateString = pref.getString('eventDate');
if (dateString != null) {
indexController.currentUser[0]["user"]["event_date"] = DateTime.parse(dateString);
}
indexController.currentUser[0]["user"]["event_code"] = pref.getString('eventCode');
indexController.currentUser[0]["user"]["team_name"] = pref.getString('teamName');
indexController.currentUser[0]["user"]["group"] = pref.getString('group');
indexController.currentUser[0]["user"]["zekken_number"] = pref.getInt('zekkenNumber');
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if (indexController.currentUser[0]["user"]["event_code"] != null) {
indexController.setSelectedEventName(indexController.currentUser[0]["user"]["event_code"]);
} else {
indexController.setSelectedEventName('未参加');
_showEventSelectionWarning();
Get.toNamed(AppPages.EVENT_ENTRY);
}
} else {
indexController.setSelectedEventName('未参加');
_showEventSelectionWarning();
Get.toNamed(AppPages.EVENT_ENTRY);
}
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await Get.putAsync(() => ApiService().init());
}
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*/
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void _showEventSelectionWarning() {
Get.dialog(
AlertDialog(
title: Text('警告'),
content: Text('イベントを選択してください。'),
actions: [
TextButton(
child: Text('OK'),
onPressed: () => Get.back(),
),
],
),
);
}
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void main() async {
WidgetsFlutterBinding.ensureInitialized();
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if (Platform.isIOS) {
// アプリの起動時にモーション更新を開始
await MotionService.startMotionUpdates();
}
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final IndexController _indexController;
FlutterError.onError = (FlutterErrorDetails details) {
FlutterError.presentError(details);
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Get.log('Flutter error: ${details.exception}');
Get.log('Stack trace: ${details.stack}');
ErrorService.reportError(details.exception, details.stack ?? StackTrace.current, deviceInfo, LogManager().operationLogs);
};
try {
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await initServices();
runApp(const ProviderScope(child: MyApp()));
}catch(e, stackTrace){
print('Error during initialization: $e');
print('Stack trace: $stackTrace');
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// エラーが発生した場合、エラー画面を表示
runApp(ErrorApp(error: e.toString()));
}
}
Future<void> initServices() async {
print('Starting services ...');
try {
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//await Get.putAsync(() => ApiService().init());
await _initApiService();
debugPrint("1: start ApiService");
// コントローラーを初期化
Get.put(IndexController(apiService: Get.find<ApiService>()), permanent: true);
Get.put(SettingsController(), permanent: true);
Get.put(DestinationController(), permanent: true);
Get.put(LocationController(), permanent: true);
debugPrint("2: Controllers initialized");
/*
// すべてのコントローラーとサービスを非同期で初期化
Get.lazyPut(() => IndexController(apiService: Get.find<ApiService>()));
debugPrint("2: start IndexController");
// その他のコントローラーを遅延初期化
Get.lazyPut(() => SettingsController());
debugPrint("2: start SettingsController");
Get.lazyPut(() => DestinationController());
debugPrint("3: start DestinationController");
Get.lazyPut(() => LocationController());
debugPrint("4: start LocationController");
*/
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// 非同期処理を並列実行
await Future.wait([
_initTimeZone(),
_initCacheProvider(),
]);
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print('=== 5. Initialized TimeZone...');
print('=== 6. CacheProvider started...');
Get.put(PermissionController());
await _checkPermissions();
debugPrint("7: start PermissionController");
}catch(e){
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print('Error initializing : $e');
}
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print('All services started...');
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}
Future<void> _initLocationController() async {
if (!Get.isRegistered<LocationController>()) {
Get.put(LocationController());
}
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print('=== 1. LocationController started...');
}
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Future<void> _initTimeZone() async {
tz.initializeTimeZones();
}
Future<void> _initCacheProvider() async {
await CacheProvider.initialize();
}
Future<void> _checkPermissions() async {
await PermissionController.checkAndRequestPermissions();
}
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Future<void> _initApiService() async {
await Get.putAsync(() => ApiService().init());
//Get.lazyPut(() => ApiService());
}
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class ErrorApp extends StatelessWidget {
final String error;
const ErrorApp({super.key, required this.error});
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: Center(
child: Text('アプリの起動中にエラーが発生しました: $error'),
),
),
);
}
}
Future<void> requestLocationPermission() async {
try {
final status = await Permission.locationAlways.request();
if (status == PermissionStatus.granted) {
print('Location permission granted');
} else {
print('Location permission denied');
//await showLocationPermissionDeniedDialog(); // 追加
}
} catch (e) {
print('Error requesting location permission: $e');
}
}
// メモリ使用量の解説https://qiita.com/hukusuke1007/items/e4e987836412e9bc73b9
/*
// 2024-4-8 Akira: メモリ使用量のチェックのため追加 See #2810
// startMemoryMonitoring関数が5分ごとに呼び出され、メモリ使用量をチェックします。
// メモリ使用量が閾値ここでは500MBを超えた場合、エラーメッセージとスタックトレースをレポートします。
//
void startMemoryMonitoring() {
const threshold = 500 * 1024 * 1024; // 500MB
// メモリ使用量情報を取得
final memoryUsage = MemoryUsage.fromJson(DartVMInfo.getAllocationProfile());
if (memoryUsage.heapUsage > threshold) {
final now = DateTime.now().toIso8601String();
final message = 'High memory usage detected at $now: ${memoryUsage.heapUsage} bytes';
print(message);
reportError(message, StackTrace.current);
showMemoryWarningDialog();
}
Timer(const Duration(minutes: 5), startMemoryMonitoring);
}
class MemoryUsage {
final int heapUsage;
MemoryUsage({required this.heapUsage});
factory MemoryUsage.fromJson(Map<String, dynamic> json) {
return MemoryUsage(
heapUsage: json['heapUsage'] as int,
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);
}
}
*/
// 2024-4-8 Akira: メモリ使用量のチェックのため追加 See #2810
// reportError関数でエラーレポートを送信します。具体的な実装は、利用するエラー報告サービスによって異なります。
void reportError(String message, StackTrace stackTrace) async {
// エラーレポートの送信処理を実装
// 例: SentryやFirebase Crashlyticsなどのエラー報告サービスを利用
print("ReportError : $message . stacktrace : $stackTrace");
}
// 2024-4-8 Akira: メモリ使用量のチェックのため追加 See #2810
// showMemoryWarningDialog関数で、メモリ使用量が高い場合にユーザーに警告ダイアログを表示します。
//
void showMemoryWarningDialog() {
if (Get.context != null) {
showDialog(
context: Get.context!,
builder: (context) => AlertDialog(
title: const Text('メモリ使用量の警告'),
content: const Text('アプリのメモリ使用量が高くなっています。アプリを再起動することをお勧めします。'),
actions: [
TextButton(
onPressed: () => Navigator.of(context).pop(),
child: const Text('OK'),
),
],
),
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);
}
}
StreamSubscription<Position>? positionStream;
bool background=false;
DateTime lastGPSCollectedTime=DateTime.now();
String team_name="";
String event_code="";
Future<void> startBackgroundTracking() async {
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try {
if (Platform.isIOS && background == false) {
final IndexController indexController = Get.find<IndexController>();
if (indexController.currentUser.isNotEmpty &&
indexController.currentUser[0]["user"]['team_name'] != null) {
team_name = indexController.currentUser[0]["user"]['team_name'];
event_code = indexController.currentUser[0]["user"]["event_code"];
}
background = true;
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debugPrint("バックグラウンド処理を開始しました。");
const LocationSettings locationSettings = LocationSettings(
accuracy: LocationAccuracy.high,
distanceFilter: 100,
);
try {
positionStream =
Geolocator.getPositionStream(locationSettings: locationSettings)
.listen((Position? position) async {
if (position != null) {
final lat = position.latitude;
final lng = position.longitude;
//final timestamp = DateTime.now();
final accuracy = position.accuracy;
// GPS信号強度がlowの場合はスキップ
if (accuracy > 100) {
debugPrint(
"GPS signal strength is low. Skipping data saving.");
return;
}
Duration difference = lastGPSCollectedTime.difference(
DateTime.now())
.abs();
// 最後にGPS信号を取得した時刻から10秒以上経過、かつ10m以上経過普通に歩くスピード
//debugPrint("時間差:${difference}");
if (difference.inSeconds >= 10) {
debugPrint(
"バックグラウンドでのGPS取得時の処理(10secおき) count=${difference
.inSeconds}, time=${DateTime.now()}");
// DBにGPSデータを保存 pages/destination/destination_controller.dart
await addGPStoDB(lat, lng);
lastGPSCollectedTime = DateTime.now();
}
}
}, onError: (error) {
if (error is LocationServiceDisabledException) {
print('Location services are disabled');
} else if (error is PermissionDeniedException) {
print('Location permissions are denied');
} else {
print('Location Error: $error');
}
});
} catch (e) {
print('Error starting background tracking: $e');
}
} else if (Platform.isAndroid && background == false) {
background = true;
debugPrint("バックグラウンド処理を開始しました。");
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try {
// 位置情報の権限が許可されているかを確認
await PermissionController.checkAndRequestPermissions();
} catch (e) {
print('Error starting background tracking: $e');
}
}
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} catch (e) {
print('Error starting background tracking: $e');
// 再試行するか、エラーを適切に処理
}
}
Future<void> addGPStoDB(double la, double ln) async {
//debugPrint("in addGPStoDB ${indexController.currentUser}");
GpsDatabaseHelper db = GpsDatabaseHelper.instance;
try {
GpsData gpsData = GpsData(
id: 0,
team_name: team_name,
event_code: event_code,
lat: la,
lon: ln,
is_checkin: 0,
created_at: DateTime.now().millisecondsSinceEpoch);
var res = await db.insertGps(gpsData);
debugPrint("バックグラウンドでのGPS保存");
} catch (err) {
print("errr ready gps $err");
return;
}
}
Future<void> stopBackgroundTracking() async {
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try {
if (Platform.isIOS && background == true) {
background = false;
debugPrint("バックグラウンド処理:停止しました。");
await positionStream?.cancel();
positionStream = null;
} else if (Platform.isAndroid && background == true) {
background = false;
debugPrint("バックグラウンド処理:停止しました。");
const platform = MethodChannel('location');
try {
await platform.invokeMethod('stopLocationService');
} on PlatformException catch (e) {
print("Failed to stop location service: '${e.message}'.");
}
}
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} catch(e){
print('Error stopping background tracking: $e');
}
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}
class MyApp extends StatefulWidget {
const MyApp({super.key});
@override
State<MyApp> createState() => _MyAppState();
}
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class _MyAppState extends State<MyApp> with WidgetsBindingObserver {
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// This widget is the root of your application.
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late final LocationController _locationController;
late final IndexController _indexController;
late final DestinationController _destinationController;
late final PermissionController _permissionController;
Timer? _memoryCheckTimer;
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bool _isControllerInitialized = false;
@override
void initState() {
super.initState();
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_initializeControllers();
WidgetsBinding.instance.addObserver(this);
//_startMemoryMonitoring();
if (context.mounted) {
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// _restoreGameAndInitialize();
}
// ウィジェットが構築された後に権限をチェック
WidgetsBinding.instance.addPostFrameCallback((_) {
PermissionController.checkAndRequestPermissions();
});
debugPrint("Start MyAppState...");
}
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Future<void> _restoreGameAndInitialize() async {
await restoreGame();
// ここに他の初期化処理を追加できます
}
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Future <void> _initializeControllers() async {
while (!Get.isRegistered<LocationController>() ||
!Get.isRegistered<IndexController>() ||
!Get.isRegistered<DestinationController>() ||
!Get.isRegistered<PermissionController>()) {
await Future.delayed(const Duration(milliseconds: 100));
}
if (!_isControllerInitialized) {
_locationController = Get.find<LocationController>();
_indexController = Get.find<IndexController>();
_destinationController = Get.find<DestinationController>();
_permissionController = Get.find<PermissionController>();
_isControllerInitialized = true;
}
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/*
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while (true) {
try {
_locationController = Get.find<LocationController>();
break; // DestinationControllerが見つかったらループを抜ける
} catch (e) {
// DestinationControllerがまだ利用可能でない場合は少し待ってから再試行
await Future.delayed(const Duration(milliseconds: 100));
}
}
*/
/*
if (!Get.isRegistered<LocationController>()) {
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_locationController = Get.put(LocationController(), permanent: true);
}
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*/
/*
while (true) {
try {
_indexController = Get.find<IndexController>();
break; // DestinationControllerが見つかったらループを抜ける
} catch (e) {
// DestinationControllerがまだ利用可能でない場合は少し待ってから再試行
await Future.delayed(const Duration(milliseconds: 100));
}
}
*/
/*
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if (!Get.isRegistered<IndexController>()) {
_indexController = Get.put(IndexController(apiService: Get.find<ApiService>()), permanent: true);
}
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*/
/*
while (true) {
try {
_destinationController = Get.find<DestinationController>();
break; // DestinationControllerが見つかったらループを抜ける
} catch (e) {
// DestinationControllerがまだ利用可能でない場合は少し待ってから再試行
await Future.delayed(const Duration(milliseconds: 100));
}
}
*/
/*
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if (!Get.isRegistered<DestinationController>()) {
_destinationController =
Get.put(DestinationController(), permanent: true);
}
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*/
/*
while (true) {
try {
_permissionController = Get.find<PermissionController>();
break; // DestinationControllerが見つかったらループを抜ける
} catch (e) {
// DestinationControllerがまだ利用可能でない場合は少し待ってから再試行
await Future.delayed(const Duration(milliseconds: 100));
}
}
*/
/*
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if (!Get.isRegistered<PermissionController>()) {
_permissionController = Get.put(PermissionController());
}
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*/
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// 他の必要なコントローラーの初期化
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}
void _startMemoryMonitoring() {
/*
_memoryCheckTimer = Timer.periodic(const Duration(seconds: 10), (timer) {
_checkMemoryUsage();
});
*/
}
void _checkMemoryUsage() async {
final memoryInfo = await _getMemoryInfo();
//debugPrint('Current memory usage: ${memoryInfo['used']} MB');
if (memoryInfo['used']! > 100) { // 100MB以上使用している場合
_performMemoryCleanup();
}
}
Future<Map<String, int>> _getMemoryInfo() async {
// プラットフォーム固有のメモリ情報取得ロジックを実装
// この例では仮の値を返しています
return {'total': 1024, 'used': 512};
}
void _performMemoryCleanup() {
/*
debugPrint('Performing memory cleanup');
// キャッシュのクリア
Get.deleteAll(force: false); // 永続的なコントローラーを除外してキャッシュをクリア
imageCache.clear();
imageCache.clearLiveImages();
// 大きなオブジェクトの解放
_clearLargeObjects();
// 未使用のリソースの解放
_releaseUnusedResources();
// ガベージコレクションの促進
_forceGarbageCollection();
debugPrint('Performing memory cleanup');
*/
}
void _clearLargeObjects() {
// 大きなリストやマップをクリア
// 例: myLargeList.clear();
}
void _releaseUnusedResources() {
// 使用していないストリームのクローズ
// 例: myStream?.close();
}
void _forceGarbageCollection() {
/*
Timer(const Duration(seconds: 1), () {
debugPrint('Forcing garbage collection');
// ignore: dead_code
bool didRun = false;
assert(() {
didRun = true;
return true;
}());
if (didRun) {
debugPrint('Garbage collection forced in debug mode');
}
});
*/
}
/*
void showPermissionRequiredDialog() {
showDialog(
context: context,
barrierDismissible: false,
builder: (BuildContext context) {
return AlertDialog(
title: Text('権限が必要です'),
content: Text('このアプリは機能するために位置情報の権限が必要です。設定で権限を許可してください。'),
actions: <Widget>[
TextButton(
child: Text('設定を開く'),
onPressed: () {
openAppSettings();
Navigator.of(context).pop();
},
),
TextButton(
child: Text('アプリを終了'),
onPressed: () {
// アプリを終了
Navigator.of(context).pop();
// よりクリーンな終了のために 'flutter_exit_app' のようなプラグインを使用することをお勧めします
// 今回は単にすべてのルートをポップします
Navigator.of(context).popUntil((route) => false);
},
),
],
);
},
);
}
*/
@override
void dispose() {
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_isControllerInitialized = false;
WidgetsBinding.instance.removeObserver(this);
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_memoryCheckTimer?.cancel();
super.dispose();
}
// void saveGameState() async {
// DestinationController destinationController = Get.find<DestinationController>();
// SharedPreferences pref = await SharedPreferences.getInstance();
// pref.setBool("is_in_rog", destinationController.is_in_rog.value);
// pref.setBool("rogaining_counted", destinationController.rogaining_counted.value);
// }
@override
Future<void> didChangeAppLifecycleState(AppLifecycleState state) async {
try {
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if (!Get.isRegistered<IndexController>()) {
_indexController = Get.find<IndexController>();
}
if (!Get.isRegistered<LocationController>()) {
_locationController = Get.find<LocationController>();
}
if (!Get.isRegistered<DestinationController>()) {
_destinationController = Get.find<DestinationController>();
}
switch (state) {
case AppLifecycleState.resumed:
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if (Platform.isIOS) {
MotionService.startMotionUpdates();
}
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//await _onResumed();
await _onResumed();
break;
case AppLifecycleState.inactive:
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// アプリが非アクティブになったときに発生します。
await _onInactive();
break;
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case AppLifecycleState.paused:
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MotionService.stopMotionUpdates();
// バックグラウンドに移行したときの処理
//locationController.resumePositionStream();
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await _onPaused();
break;
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case AppLifecycleState.detached:
// アプリが終了する直前に発生します。この状態では、アプリはメモリから解放される予定です。
//locationController.resumePositionStream();
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await _onDetached();
break;
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case AppLifecycleState.hidden:
// Web用の特殊な状態で、モバイルアプリでは発生しません。
//locationController.resumePositionStream();
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await _onHidden();
break;
}
}catch(e){
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print('Error finding didChangeAppLifecycleState: $e');
_initializeControllers();
}
}
Future<void> _onResumed() async {
debugPrint("==(Status Changed)==> RESUMED");
try {
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if (!_isControllerInitialized) {
await _initializeControllers();
}
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await stopBackgroundTracking();
_destinationController.restartGPS();
if (Platform.isIOS && _destinationController.isRunningBackgroundGPS) {
_locationController.resumePositionStream();
await restoreGame();
_destinationController.isRunningBackgroundGPS = false;
} else if (Platform.isAndroid) {
if (_destinationController.isRunningBackgroundGPS) {
const platform = MethodChannel('location');
await platform.invokeMethod('stopLocationService');
_destinationController.isRunningBackgroundGPS = false;
_destinationController.restartGPS();
}
_locationController.resumePositionStream();
await restoreGame();
}
} catch(e) {
print('Error in _onResumed: $e');
// 必要に応じて再試行またはエラー処理
}
}
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Future<void> _onInactive() async {
debugPrint("==(Status Changed)==> INACTIVE");
if (Platform.isIOS && !_destinationController.isRunningBackgroundGPS) {
debugPrint(" ==(Status Changed)==> INACTIVE. 非アクティブ処理。");
_locationController.stopPositionStream();
_destinationController.isRunningBackgroundGPS = true;
await startBackgroundTracking();
} else if (Platform.isAndroid && !_destinationController.isRunningBackgroundGPS) {
// Android特有の処理があれば追加
debugPrint(" ==(Status Changed)==> INACTIVE. 非アクティブ処理。");
}else{
debugPrint("==(Status Changed)==> INACTIVE 不明状態");
}
await saveGameState();
}
Future<void> _onPaused() async {
debugPrint(" ==(Status Changed)==> PAUSED. バックグラウンド処理。");
if (Platform.isAndroid && !_destinationController.isRunningBackgroundGPS) {
debugPrint(" ==(Status Changed)==> PAUSED. Android バックグラウンド処理。");
_locationController.stopPositionStream();
const platform = MethodChannel('location');
await platform.invokeMethod('startLocationService');
_destinationController.isRunningBackgroundGPS = true;
}
await saveGameState();
}
Future<void> _onDetached() async {
debugPrint(" ==(Status Changed)==> DETACHED アプリは終了します。");
await saveGameState();
// アプリ終了時の追加処理
}
Future<void> _onHidden() async {
debugPrint(" ==(Status Changed)==> Hidden アプリが隠れた");
await saveGameState();
}
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@override
Widget build(BuildContext context) {
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return GetMaterialApp(
translations: StringValues(),
locale: const Locale('ja', 'JP'),
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//locale: const Locale('en', 'US'),
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fallbackLocale: const Locale('en', 'US'),
title: 'ROGAINING',
theme: ThemeData(
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colorScheme: ColorScheme.fromSeed(
seedColor: const Color.fromARGB(255, 36, 135, 221)),
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useMaterial3: true,
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),
debugShowCheckedModeBanner: false,
defaultTransition: Transition.cupertino,
opaqueRoute: Get.isOpaqueRouteDefault,
popGesture: Get.isPopGestureEnable,
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transitionDuration: const Duration(milliseconds: 230),
initialBinding: IndexBinding(), //HomeBinding(),
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initialRoute: AppPages.PERMISSION,
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getPages: AppPages.routes,
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enableLog: true,
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);
}
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}