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rog_app/pubspec.yaml

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name: rogapp
description: A new Flutter project.
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
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publish_to: "none" # Remove this line if you wish to publish to pub.dev
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# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
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version: 1.0.26+26
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environment:
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sdk: ">=3.1.0 <4.0.0"
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# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.2
sqflite: ^2.0.1
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get: ^4.6.6
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flutter_map: ^6.0.1
geolocator: ^10.1.0
permission_handler: ^11.1.0
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google_api_availability: ^5.0.0
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tuple: ^2.0.0
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latlong2: ^0.9.0
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positioned_tap_detector_2: ^1.0.4
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transparent_image: ^2.0.0
async: ^2.8.2
vector_math: ^2.1.1
flutter_image: ^4.1.0
proj4dart: ^2.0.0
meta: ^1.7.0
collection: ^1.15.0
path_provider: ^2.0.8
flutter_map_location_marker: any
flutter_map_marker_cluster: any
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material_design_icons_flutter: ^7.0.7296
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google_fonts: ^6.1.0
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keyboard_dismisser: ^3.0.0
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image_picker: ^1.0.4
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geojson_vi: ^2.2.1
#geojson: ^1.0.0
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url_launcher: ^6.0.20
flutter_breadcrumb: ^1.0.1
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timeline_tile: ^2.0.0
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# google_maps_flutter: ^2.5.0
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#flutter_map_marker_popup: any
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flutter_polyline_points: ^2.0.0
#google_maps_webservice: ^0.0.20-nullsafety.5
flutter_typeahead: ^5.0.1
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flutter_launcher_icons: ^0.13.1
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rename: ^3.0.1
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circular_menu: ^2.0.1
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camera_camera: ^3.0.0
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intl: ^0.18.1
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modal_bottom_sheet: ^3.0.0-pre
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connectivity_plus: ^5.0.2
flutter_map_tile_caching: ^9.0.0-dev.5
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shared_preferences: ^2.0.15
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# gallery_saver: ^2.3.2
image_gallery_saver: ^2.0.3
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flutter_riverpod: ^2.4.0
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http: ^1.1.0
flutter_icons:
android: true
ios: true
image_path: "assets/icon.png"
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dev_dependencies:
flutter_test:
sdk: flutter
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
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flutter_lints: ^3.0.1
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# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
assets:
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- assets/images/
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- assets/images/empty_image.png
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- assets/images/gradient_japanese_temple.jpg
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- assets/images/japanese_fun.jpeg
- assets/images/appicon.png
- assets/images/login_image.jpg
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- assets/images/money.png
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# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages